#pragma once
#include "RenderTarget.h"
struct IDirect3DSurface9;

class BackBuffer : public RenderTarget
{
public:
	BackBuffer();
	~BackBuffer();

	virtual void Init();
	virtual void Attach();
	virtual void Dettach();

private:
	IDirect3DSurface9* mSurface;
	IDirect3DSurface9* mDepthStencile;
};
